A squat stone building in Treadwork that radiates heat day and night. The rhythmic clang of hammer on anvil serves as the district’s heartbeat. Above the door, a sign depicts crossed hammers bound with iron chain—the smith’s guarantee that what’s forged here holds.
Location
Treadwork district, on Shuttle Street near the industrial looms. The forge sits at the end of a short alley called Spark Lane, identifiable by the permanent orange glow from its windows and the smell of hot metal. A water trough outside serves as both cooling station and informal gathering spot for laborers on break.
Proprietor
Korrin Ironbind — A broad-shouldered dwarf with a beard braided with small iron rings and forearms like ham hocks. Third generation smith; his grandfather forged the anchor-chains for the first weave-wave vessels. Speaks in short sentences, mostly grunts, but his work speaks volumes. Has strong opinions about “soft metal” and anyone who buys it.
Atmosphere
The forge is brutally hot and smells of coal, iron, and honest sweat. Weapons and armor hang from every available surface. The main anvil—called “Old Mother”—has been in the family for a century. Korrin works in a leather apron scarred by a thousand sparks; his apprentice scurries in the background. Conversation is conducted between hammer-blows.
Inventory & Prices (gp)
Armor
Item
Price
Notes
Leather armor
10 gp
Hardened, riveted
Chainmail
60 gp
Hand-linked rings, reliable
Plate armor
130 gp
Custom fit required (3 days)
Shield
10 gp
Wood and iron banding
Helmet
5 gp
Open-faced, iron
Weapons — Melee
Item
Price
Notes
Dagger
1 gp
Belt knife, utility blade
Shortsword
7 gp
One-handed, quick
Longsword
10 gp
The classic
Bastard sword
15 gp
Hand-and-a-half
Greatsword
25 gp
Two-handed, heavy
Handaxe
4 gp
Throwing or melee
Battle axe
10 gp
One-handed, brutal
Greataxe
20 gp
Two-handed devastation
Mace
5 gp
Armor-crusher
Warhammer
10 gp
Dwarven favorite
Spear
5 sp
Reach, throwable
Halberd
12 gp
Polearm, versatile
Weapons — Ranged
Item
Price
Notes
Shortbow
10 gp
Light, fast
Longbow
25 gp
Distance and power
Crossbow
15 gp
Mechanical, deadly
Arrows (20)
1 gp
Standard broadheads
Crossbow bolts (20)
1 gp
Iron-tipped
Services
Service
Price
Time
Weapon sharpening
5 sp
Same day
Armor repair (minor)
2 gp
Same day
Armor repair (major)
10 gp
2-3 days
Custom forging
Varies
Discuss with Korrin
Weapon silvering
50 gp
1 day
Specialty — Thread-Forged
Item
Price
Notes
Thread-wound blade
+25 gp
Reinforced with woven metal; harder to break
Anchor-chain mesh
80 gp
Heavy armor, advantage vs. grapples
Hook-blade
8 gp
Curved, can catch weapons
Custom Orders
Space for GM additions:
Item
Price
Notes
Staff
Korrin Ironbind (Master Smith): Does all fine work himself; apprentice handles repairs
Pell (Apprentice): Gangly human teenager, eager, still learning not to flinch at sparks
The Bellows (Equipment): A mechanical bellows system that some claim has a personality
Quirks
Korrin tests every blade before sale by striking it against Old Mother; if it chips, he won’t sell it
A small shrine to the Exile-God sits in the corner; Korrin ties a thread around each completed weapon “for luck”
The forge has never gone cold in living memory; locals consider it bad luck if it ever does
House Rules
Cash only, no credit (burned by a noble once, never again)
Custom orders require half payment upfront
Korrin refuses to forge “trick weapons” or hidden blades—“A weapon should look like what it is”
Competitors’ work repaired at double price (with audible grumbling)