Ironbind Forge

A squat stone building in Treadwork that radiates heat day and night. The rhythmic clang of hammer on anvil serves as the district’s heartbeat. Above the door, a sign depicts crossed hammers bound with iron chain—the smith’s guarantee that what’s forged here holds.

Location

Treadwork district, on Shuttle Street near the industrial looms. The forge sits at the end of a short alley called Spark Lane, identifiable by the permanent orange glow from its windows and the smell of hot metal. A water trough outside serves as both cooling station and informal gathering spot for laborers on break.

Proprietor

  • Korrin Ironbind — A broad-shouldered dwarf with a beard braided with small iron rings and forearms like ham hocks. Third generation smith; his grandfather forged the anchor-chains for the first weave-wave vessels. Speaks in short sentences, mostly grunts, but his work speaks volumes. Has strong opinions about “soft metal” and anyone who buys it.

Atmosphere

The forge is brutally hot and smells of coal, iron, and honest sweat. Weapons and armor hang from every available surface. The main anvil—called “Old Mother”—has been in the family for a century. Korrin works in a leather apron scarred by a thousand sparks; his apprentice scurries in the background. Conversation is conducted between hammer-blows.

Inventory & Prices (gp)

Armor

ItemPriceNotes
Leather armor10 gpHardened, riveted
Chainmail60 gpHand-linked rings, reliable
Plate armor130 gpCustom fit required (3 days)
Shield10 gpWood and iron banding
Helmet5 gpOpen-faced, iron

Weapons — Melee

ItemPriceNotes
Dagger1 gpBelt knife, utility blade
Shortsword7 gpOne-handed, quick
Longsword10 gpThe classic
Bastard sword15 gpHand-and-a-half
Greatsword25 gpTwo-handed, heavy
Handaxe4 gpThrowing or melee
Battle axe10 gpOne-handed, brutal
Greataxe20 gpTwo-handed devastation
Mace5 gpArmor-crusher
Warhammer10 gpDwarven favorite
Spear5 spReach, throwable
Halberd12 gpPolearm, versatile

Weapons — Ranged

ItemPriceNotes
Shortbow10 gpLight, fast
Longbow25 gpDistance and power
Crossbow15 gpMechanical, deadly
Arrows (20)1 gpStandard broadheads
Crossbow bolts (20)1 gpIron-tipped

Services

ServicePriceTime
Weapon sharpening5 spSame day
Armor repair (minor)2 gpSame day
Armor repair (major)10 gp2-3 days
Custom forgingVariesDiscuss with Korrin
Weapon silvering50 gp1 day

Specialty — Thread-Forged

ItemPriceNotes
Thread-wound blade+25 gpReinforced with woven metal; harder to break
Anchor-chain mesh80 gpHeavy armor, advantage vs. grapples
Hook-blade8 gpCurved, can catch weapons

Custom Orders

Space for GM additions:

ItemPriceNotes

Staff

  • Korrin Ironbind (Master Smith): Does all fine work himself; apprentice handles repairs
  • Pell (Apprentice): Gangly human teenager, eager, still learning not to flinch at sparks
  • The Bellows (Equipment): A mechanical bellows system that some claim has a personality

Quirks

  • Korrin tests every blade before sale by striking it against Old Mother; if it chips, he won’t sell it
  • A small shrine to the Exile-God sits in the corner; Korrin ties a thread around each completed weapon “for luck”
  • The forge has never gone cold in living memory; locals consider it bad luck if it ever does

House Rules

  • Cash only, no credit (burned by a noble once, never again)
  • Custom orders require half payment upfront
  • Korrin refuses to forge “trick weapons” or hidden blades—“A weapon should look like what it is”
  • Competitors’ work repaired at double price (with audible grumbling)