A narrow apothecary shop tucked into a quiet corner of Crossweave, its windows crowded with colored bottles and dried herbs. The air inside smells of lavender, sulfur, and something faintly metallic. A painted sign shows a mortar and pestle wrapped in flowering vines.
Location
Crossweave district, on a side canal near the Floatmarket. The shop sits at water level, accessible by a short bridge from the main walkway. On foggy mornings, the colored glass bottles in the window glow like trapped fireflies. Locals navigate to it by smell—follow the herbs.
Proprietor
Elara Kemp — A sharp-eyed human woman of indeterminate age with silver-streaked hair worn in a practical bun. Called “Widow” though no one remembers a husband. Former ship’s surgeon on weave-wave vessels; retired after losing her taste for “exciting medicine.” Knows more about poisons than she’ll admit and more about curses than she should.
Atmosphere
The shop is organized chaos—bundles of dried plants hang from the ceiling, jars of preserved specimens line the shelves, and a massive ledger tracks every transaction. A small cauldron bubbles perpetually on a brazier in the back. Elara works with precise, economical movements, rarely looking up from her mortar. A raven named Stitch perches near the window and occasionally offers commentary.
Inventory & Prices (gp)
Medicinal Supplies
Item
Price
Notes
Healer’s kit
10 gp
10 uses, bandages and salves
Antitoxin
10 gp
Advantage on poison saves, 1 hour
Healing poultice
3 gp
Heals 1d4 HP, applied during rest
Fever reducer
1 gp
Treats common illness
Smelling salts
5 sp
Revives unconscious (not at 0 HP)
Bandages (clean)
2 sp
Basic wound dressing
Surgical tools
15 gp
For field medicine
Alchemical Supplies
Item
Price
Notes
Acid vial
10 gp
Dissolves metal, 1d6 damage
Alchemist’s fire
15 gp
Burns on contact, hard to extinguish
Holy water
25 gp
Effective against undead/fiends
Smokestick
5 gp
Creates concealing smoke
Thunderstone
15 gp
Loud bang, may deafen
Tanglefoot bag
20 gp
Glue that hardens, impedes movement
Herbs & Components
Item
Price
Notes
Wolfsbane
5 gp
Ward against lycanthropes
Belladonna
3 gp
Poisonous, medicinal in tiny doses
Dried lavender
5 sp
Calming, repels some insects
Spell components (common)
1-5 gp
Varies by spell
Preserved organs
2-20 gp
For rituals and recipes
Rare herbs (ask)
Varies
Seasonal availability
Potions (When Available)
Item
Price
Notes
Potion of healing
50 gp
Heals 2d4+2 HP
Potion of climbing
35 gp
Climb speed for 1 hour
Antidote (magical)
40 gp
Cures most poisons immediately
Potion availability varies. Ask Elara what’s currently in stock.
Thread-Weaver Remedies
Item
Price
Notes
Fray-salve
8 gp
Treats thread-parasite wounds
Weave-sickness tonic
15 gp
Settles stomach after rough crossings
Void-ward incense
20 gp
Burns for protection during rituals
Custom Orders
Space for GM additions:
Item
Price
Notes
Services
Service
Price
Notes
Identify substance
5 gp
Elara can identify most compounds
Treat poison/disease
10 gp
Professional medical care
Brewing commission
Varies
Custom potion, if she has ingredients
Discrete consultation
15 gp
No questions asked, no records kept
Staff
Elara Kemp (Proprietor): Knows every remedy and most ways to need one
Stitch (Raven): Speaks three words—“no,” “careful,” and “interesting”
Tam (Delivery Boy): Scrawny kid who runs errands; knows every shortcut in Crossweave
Quirks
Elara keeps a locked cabinet labeled “For Emergencies Only”—no one has ever seen her open it
She offers free treatment to children and dockworkers who can’t pay, but keeps meticulous IOUs
The cauldron has been bubbling the same mixture for six years; even Elara won’t say what it is
House Rules
Poison purchases require a “good reason” (Elara decides what qualifies)